DoomCryer

Doomcryer

In L2 Rework, the Doomcryer has received possibly the largest rework ever implemented on the server. His playstyle, role, and even his gearing philosophy have been transformed to give him a truly unique gameplay identity. He is now one of the most complete and powerful classes โ€” but also one of the hardest to master. In skilled hands, the Doomcryer becomes a versatile colossus, capable of shining both solo and in group play.

⚔️ Initial Changes

Upon reaching Warcryer, his stats have been adjusted to enhance melee combat:

  • STR +3
  • DEX +4
  • CON +1
  • WIT +1
  • MEN โˆ’2

🌑 Enhanced Native Skills

  • Heavy Armor Mastery / Light Armor Mastery: now grant +30% Attack Speed.
  • With Light Armor, Casting Speed = 100% (same as Robe).
  • With Heavy Armor, Casting Speed = 90%, making it his preferred armor.
  • Steal Essence: different from the Overlordโ€™s version; 6โ€‘second cooldown, less spam, more melee focus, now with elemental enchants.
  • Soul Cry: grants P. Atk, +10% P. Def, +10% M. Def, +90 Critical Rate, +12% Skill Power.
  • Freezing Flame: boosted, dealing up to 200 damage per second.
  • Chant of Life: faster cast, healing 100 HP per second.
  • Burning Chop: damage increased to 2000, with 130 DoT per second.
  • Hammer Crush: damage increased to 3000, and enchanted to Power can reach 7563 power.
  • Chant of Victory: redesigned defensively, granting: +25% Max HP +15% P. Atk +20% M. Atk +25% P. Def / M. Def +20% Attack Speed / Casting Speed +2 M. Critical Rate +20% Critical Damage โˆ’10% Debuff Vulnerability +5 Accuracy +5% Shield Rate โˆ’20% Speed +5% Critical Damage Reduction
  • Magnusโ€™ Chant: now grants +15% HP and +35% M. Def.

🌪️ The Elemental Rework: Four Totemic Forms

The Doomcryer can now alternate between four elemental forms, each with unique stats and an exclusive skill. Only one can be active at a time.

🔥 Fire Spirit Totem

  • +20% P. Atk / M. Atk
  • +150 Critical Rate, +30% Critical Damage
  • +25% Physical Skill Power
  • +25% M. Critical Rate
  • +20 Fire Power
  • โˆ’15% M. Def

Fireโ€‘imbued autoโ€‘attacks:

  • 33% chance: +15 Fire magic damage + 25 burn per second (2s)
  • Criticals: +80 Fire damage + 40 burn per second (9s)

Exclusive Skill: Magma Strike โ€” can be Lethal or Halfโ€‘Lethal. Most offensive form.

🌪️ Wind Spirit Totem

  • +35% M. Atk
  • +20% Attack Speed, Casting Speed, Speed
  • +20% M. Critical Rate
  • โˆ’15% P. Def
  • โˆ’66% cooldown on skills

Windโ€‘imbued autoโ€‘attacks:

  • 33% chance: +35 Wind magic damage + โˆ’5% Speed / Attack Speed
  • Criticals: +80 Wind damage + 45 bleed per second (20s)

Exclusive Skill: Hurricane โ€” +118 Wind magic damage. Magicโ€‘oriented, skillโ€‘spam form.

🪨 Earth Spirit Totem

  • +30% P. Def / M. Def
  • +24% Bow/Crossbow Defense
  • Reflects 10% of autoโ€‘attack damage
  • โˆ’10% P. Atk / M. Atk
  • +20% skill cooldown
  • +20 Earth Power

Earthโ€‘imbued autoโ€‘attacks:

  • 33% chance: +15 Earth magic damage + 35 bleed per second (9s)
  • Criticals: +50 Earth damage + 65 bleed per second (9s)

Exclusive Skill: Thorn Mesh +1500 P. Def, +1000 M. Def Reflects: 15% physical, 15% magical, 20% physical skills Restores 25 HP/s Counterattacks with +50 Earth damage + bleed Defensive elemental tank.

💧 Water Spirit Totem

  • +15% P. Def / M. Def
  • +30 Evasion
  • +25% Magic Resist
  • +25% physicalโ€‘skill evasion
  • +20% debuff resistance
  • +20 Water Power
  • โˆ’50% Critical Rate / M. Critical Rate
  • Regenerates +30 MP/s and +20 HP/s

Waterโ€‘imbued autoโ€‘attacks:

  • 33% chance: +90 Water magic damage + โˆ’15% Speed
  • Criticals trigger Glacier: +108 Water damage โˆ’15% Speed Paralysis for 3 seconds after 7 seconds

On evasion: 50% chance to heal +550 HP (6s cooldown)

Exclusive Skill: Water Chant Heals party 10% HP, cleanses 3 debuffs, and for 30 seconds grants: +50 HP/MP per second +30% Heal received +100% Cancel Buff defense +30% Debuff defense Support and regeneration form, essential in groups.

🕯️ The Elemental Master

With this rework, the Doomcryer becomes the ultimate elemental master:

  • Offensive like fire
  • Fast and magical like wind
  • Unbreakable like earth
  • Healing and protective like water

– Soul Cry: Increases P. Atk. by 375.5, P.def, M.def 10%, Critical Rate 90, Skill Power 12% consumes 4 MP per second.


– Fire Spirit Totem: Merging with the Spirit of Fire, he channels its blazing essence to amplify his might boosting P.Atk, M.Atk by 20%, Critical Damage by 30%, Critical Rate by 150, M.Critical by 25%, Physical Skill Power by 25%, and Fire Power by 20, at the cost of reducing M.Def by 20%. His standard strikes may ignite Flare, searing foes for 20 fire magic damage and burning them for 3 seconds at 25 HP per second. Critical hits may unleash the devastating Dragon Fist, dealing 80 fire magic damage and branding the target with a burn that inflicts 40 HP per second for 3 seconds. While in this form, he gains access to Magma Strike. This fiery state overrides all other elemental forms.


– Magma Strike: In his fiery form, he engulfs his weapon in molten magma and delivers a strike that pierces and melts the enemyยดs vital points, granting +5,770 power to physical attack with the fire element. Half-kill is possible.This ability can only be activated when Fire Spirit Totem is in effect.


– Wind Spirit Totem: Merging with the Spirit of Wind, he becomes one with the tempest his attack and casting speed surge by 20%, M.Atk rises by 35%, movement quickens by 20%, and his M.Critical Rate soars by 20%. Cooldowns are reduced to 0.33%, and his Wind Power intensifies by 20, though at the cost of lowering P.Def by 20%. Each standard strike may summon Gale, lashing foes with 35 wind magic damage and slowing both their movement and attack speed by 5%. Critical blows may unleash Cutting Wind, slicing through the enemy for 80 wind magic damage and leaving a bleeding wound that drains 45 HP per second for 3 seconds. While in this form, he gains access to Hurricane. This airy state dispels all other elemental forms.


– Hurricane: Creates a whirlwind that uses 118 Power to inflict Wind damage to the enemy.Can only be used when the Wind Spirit Totem is in effect.


– Earth Spirit Totem: Merging with the Spirit of Earth, he fortifies his body with stoneยดs resilience boosting P.Def and M.Def by 30% and reflecting 10% of the damage from standard blows. His Earth Power rises by 20, and his defenses against bows and crossbows strengthen by 24%. In return, his P.Atk and M.Atk drop by 10%, and his cooldowns lengthen by 20%. Each standard strike may unleash jagged rock shards, dealing 15 earth magic damage and rending foes with a bleed that inflicts 35 HP per second for 3 seconds. Critical hits awaken Shaking, delivering 50 earth magic damage and a deeper wound that bleeds for 65 HP per second over 3 seconds. Even mighty blows exceeding 400 damage against him may trigger Shaking upon the attacker. While in this form, he gains access to Thorn Mesh. This earthen state overrides all other elemental forms.


– Thorn Mesh: In Earth Form, he is encased in sharp rock armor for 30 seconds, increasing P.Def by 1,500 and M.Def by 1,000. This armor also reflects 15% of the damage from standard attacks, 15% of incoming magic damage, and 20% of damage from physical skills. Additionally, when taking damage, he releases Shaking, dealing 50 earth magic damage and inflicting a wound that deals 65 damage per second for 3 seconds.Can only be used when the Earth Spirit Totem is in effect.


– Water Spirit Totem: Merging with the Spirit of Water, he gains the fluid resilience of the tides P.Def and M.Def rise by 15%, debuff resistance strengthens by 20%, evasion increases by 30, evasion skills by 25%, magic resistance by 25%, and Water Power surges by 20. Gentle currents restore 20 HP and 30 MP each second. However, his Critical Rate and M.Critical Rate are halved. His weapon flows with water magic, allowing standard strikes to unleash Ice Magic, dealing 70 water magic damage and slowing foes by 5% for 10 seconds. Critical blows summon Glacier, delivering 108 water magic damage and chilling enemies with a 15% slow for 10 seconds. Each successful evasion may trigger Heal, restoring 500 HP (6-second cooldown). While in this form, he can invoke Water Chant. This aqueous state dispels all other elemental forms.


– Water Chant: In Aquatic Form, unleashes a wave of healing water magic over the entire party, restoring 10% HP and removing 3 debuffs from both allies and self. Additionally, grants a special buff that increases Cancel Buff Defense by 100%, Debuff Defense by 30%, and Heal Power Received by 30%, while restoring 50 HP and 50 MP per second. This ability can only be activated while Water Spirit Totem is active.