
Hierophant
In L2 Rework, the Hierophant has received one of the largest and most ambitious reworks ever seen. A class that for years was considered by many as barely useful —relegated to being a simple “buff backpack”— now rises as a true battle mage, wielder of the power of Earth magic.
He will no longer empower only himself, but also his allies, and now possesses the tools needed to fight and defend himself alone in a unique way never before seen in Lineage II.
⚔️ Fundamental Changes
- The Hierophant now uses heavy armor, with passives that allow him to maintain strong Casting Speed while also gaining additional Attack Speed.
- Upon advancing to Prophet, his STR, CON, and DEX increase, turning him into a true hybrid between mage and fighter.
- Shield Mastery and Sword/Blunt Weapon Mastery have been added, reinforcing his effectiveness with shields and melee weapons.
- Dryad Root has been adjusted: it now lasts 12 seconds and grants 10% magical defense to affected targets, preventing abuse.
- Stun Attack has been added to his Cleric branch and continues scaling upon becoming Prophet, gaining the Earth element.
- Mystic Immunity is now a personal buff: it grants immunity to debuffs, reflects 40% auto‑attack damage and 50% magic damage, and regenerates 150 HP per second for 24 seconds. As a drawback, it reduces Casting Speed.
- Prophecy of Fire has been adjusted: now grants +15% HP, reduces critical damage from 30% to 15%, but increases Skill Power by 15%.
- New skill Crushing Strike: deals physical Earth damage and applies a debuff reducing physical and magical defense.
🌍 New Skills
Gaia Hammer (Passive): increases M. Atk and Casting Speed by 20%, Attack Speed by 10%, grants +50 Earth Power, and enhances auto‑attacks:
- They deal 25 Earth magic damage and apply a 9‑second Bleed (20 damage per second).
- Critical hits deal 70 Earth magic damage and apply Gaia Hammer debuff for 9 seconds (40 damage per second, reducing Attack Speed, Speed, and Evasion by 5, and lowering Earth resistance by 20).
Stone: ranged Earth magic skill dealing 110 magic damage and applying a Bleed of 100 damage per second for 15 seconds.
Mother Gaia (Ultimate): the Hierophant swings his hammer infused with Earth’s power, crushing all enemies around him with 200 Earth magic damage and applying a devastating debuff:
- Reduces Attack Speed, Casting Speed, and Speed by 66%,
- Lowers Evasion by 20,
- Reduces Earth resistance by 20 for 15 seconds.
With this rework, the Hierophant stops being a simple support and becomes an Earth battle‑tank mage, capable of resisting, empowering allies, and unleashing devastating power against any enemy in his path.
- Gaia Hammer: He imbues his hammer with earth magic, causing standard attacks to deal 25 earth magic damage and critical hits to inflict 70. Each strike also causes bleeding-20 damage per second from normal hits and 40 from critical ones. While wielding a mace, his magic attack increases by 20%, casting speed by 20%, and attack speed by 10%
- Stun Attack: Stun Atack: Supplements the user’s P. Atk. with 3800 Power to stun the enemy for 5 seconds. Requires a blunt weapon. Over-hit is possible
- Stone: strikes with devastating Earth‑element magic damage. The force of the impact not only wounds but tears through the flesh and spirit of the enemy, leaving them under a Bleed effect that deals 100 damage per second for 15 seconds. Earth Magic
- Crushing Strike: Impacts the enemy with 5704 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible
- Mother Gaia: He hurls his hammer into the air, unleashing a gravitational shockwave that crushes everything around him. Enemies caught in the impact suffer 175 earth magic damage and become unable to move freely due to the intense pressure. For 15 seconds, their attack speed, casting speed, and movement speed are reduced by 33%, evasion drops by 20, and earth resistance is lowered by 30.
- Mystic Immunity: Makes one invincible to various debuffs for a certain period of time.Reflect dmg standar atacks 40% and magic dmg, and restaured 150 HP for sec , casting.speed -20% for 24 segs
