
Cardinal
In L2 Rework, the Cardinal has received precise and necessary adjustments to encourage players to rediscover it as a powerful, versatile, and truly protagonist‑worthy class.
We have removed the Inquisitor transformation, which allowed the Cardinal to attack but completely sacrificed his role as a healer. Despite this, his damage remained low, and his healing abilities were disabled, turning him into a mediocre mage with no shine or clear purpose.
That has changed completely.
Now, the Cardinal retains all the offensive abilities of the Inquisitor as part of his base arsenal, without losing his healing capabilities. This allows him to attack with Holy magic and participate actively in PvP without abandoning his essence as the best healer in the game.
Additionally, the PvP damage restriction has been removed, allowing him to deal moderate damage that makes him more enjoyable, independent, and tactical. As a counterbalance, we have applied a 35% nerf to his self‑healing, maintaining balance without compromising his usefulness in group play.
The result is a complete Holy mage, capable of healing allies, protecting himself, and attacking effectively shining with his own light in every encounter.
Among his new tools, the following stand out:
Divine Punishment: deals 110 Holy magic damage, striking enemies with divine force. Divine Curse: applies a debuff that reduces the healing the enemy receives, while inflicting damage over time. Surrender Divine: reduces Holy resistance by 20 points, opening the door to devastating combos.
With these changes, the Cardinal stops being a class relegated to the back of the group and becomes a pillar of light and power capable of healing, punishing, and enduring with elegance and determination.
- Divine Punishment: Calls down the gods' retribution to inflict holy damage on the enemy using 109 Power added to M. Atk
- Divine Curse: For 2 minutes, casts the wrathful curse of the gods to decrease the effect of recovery magic by 50%. Decreases 15 HP every second
- Surrender to the Divine: For 30 seconds, decreases the enemy's Resistance to Holy by 25 and increases Resistance to Dark by 12
