
Archmage
In L2 Rework, the Archmage has received precise yet decisive changes, aimed at turning him into a far more efficient close‑range combat mage than any other. Now, facing him without caution can mean instant defeat, as once his ultimate skill, Imperial Flame, is ready, he can crush multiple enemies within seconds.
Before discussing the main highlight, let’s review the adjustments to his basic abilities:
Flame Armor: now has a higher activation chance, reinforcing his offensive potential. Blazing Skin: its reflected damage has been improved when enchanted, reaching up to 35% of received damage at +30. Debuffs: the success rate of all negative effects has been increased (visible in the server’s general changes).
But the true transformation arrives with two intertwined abilities, designed as a cycle of power that culminates in total devastation:
Rebirth of the Flames: the Archmage envelops himself in flames, regenerating large amounts of HP and MP while his physical and magical defense increases by 10,000. However, he cannot move during this state, and both his Casting Speed and M. Atk are reduced by half. This process lasts 10 seconds—time in which enemies may flee… or prepare to face hell itself. When it ends, regeneration stops, his defense returns to normal, and he receives the Empowered Flames buff, increasing his M. Atk, Casting Speed, and M. Critical Rate by 50% for 6 seconds.
Imperial Flame: can only be used under the effect of Empowered Flames. The Archmage unleashes a cataclysm of fire around him, incinerating everything nearby. It deals 300 fire magic damage and cancels the target of affected enemies due to the sheer brutality of the attack. It can be cast up to 3 consecutive times while Empowered Flames is active.
With these changes, the Archmage ceases to be merely a long‑range fire master and becomes a short‑range infernal conjurer—capable of regenerating, empowering himself, and then unleashing scorching power that annihilates everything around him.
The result is clear: a mage who no longer just controls the flames… but becomes them.
- rebirth of the flames: The Archmage bursts into flames, channeling raw power as he restores 50 mana and 400 health per second. His defenses soar to 10,000, shielding him from harm, but his casting speed and magical attack are halved for 10 seconds. When the flames finish recharging, Empowered Flames awakens for 6 seconds, amplifying his magical attack, casting speed, and critical magic rate by 50%. While Empowered Flames is active, he gains access to the devastating Imperial Flame. This ability can be activated even while silenced.
- Imperial Flame: Upon awakening Empowered Flames and reaching the pinnacle of his blazing power, the Archmage releases the cataclysmic force of Imperial Flame. A fiery eruption engulfs the area, dealing 300 fire magic damage to all nearby foes and shattering their focus, canceling their targets. The explosion radiates from the caster himself, and will fail to strike enemies who remain at a distance.
